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	<title>Videogamedev Magazine</title>
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	<link>http://www.videogamedev.net</link>
	<description>We make games too!!!</description>
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		<title>Things I would like</title>
		<link>http://www.videogamedev.net/the-war-against-the-publisher</link>
		<comments>http://www.videogamedev.net/the-war-against-the-publisher#comments</comments>
		<pubDate>Mon, 15 Mar 2010 06:32:48 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
				<category><![CDATA[Design Mood]]></category>
		<category><![CDATA[The Developer]]></category>
		<category><![CDATA[The Publisher]]></category>

		<guid isPermaLink="false">http://www.videogamedev.net/?p=77</guid>
		<description><![CDATA[I would really like The Publisher to try to make the games better, not worse. Or at least make ME feel they are trying to make them better. And I would like The Publisher to think of Developer as formed up from people with lifes...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Mike Darga about satisfaction</title>
		<link>http://www.videogamedev.net/mike-darga-about-satisfaction</link>
		<comments>http://www.videogamedev.net/mike-darga-about-satisfaction#comments</comments>
		<pubDate>Sun, 14 Mar 2010 09:29:50 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Featured 2]]></category>
		<category><![CDATA[mike darga]]></category>
		<category><![CDATA[satisfaction]]></category>

		<guid isPermaLink="false">http://www.videogamedev.net/?p=74</guid>
		<description><![CDATA[There are lots and lots of interesting blogs about game design on the Internet. It is hard to choose the most interesting one, so why not choose the most intersting posts to talk about?! And some, like Mike Darga, do  have a bunch of those....]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Silent Hunter 5 Silent Launch</title>
		<link>http://www.videogamedev.net/silent-hunter-5-silent-launch</link>
		<comments>http://www.videogamedev.net/silent-hunter-5-silent-launch#comments</comments>
		<pubDate>Thu, 04 Mar 2010 07:08:40 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
				<category><![CDATA[Featured 2]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[silent hunter 5]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.videogamedev.net/?p=71</guid>
		<description><![CDATA[For my big suprise, today, when I opened Steam, I found out that Silent Hunter 5 just hit the market. I mean, where is the hype, where are the flashes?! Is it that bad?! I really hope not! Or maybe is because Ubisoft doesn&#8217;t care...]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Free Key for Fallen Earth</title>
		<link>http://www.videogamedev.net/free-key-for-fallen-earth</link>
		<comments>http://www.videogamedev.net/free-key-for-fallen-earth#comments</comments>
		<pubDate>Thu, 04 Mar 2010 06:31:30 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
				<category><![CDATA[Featured 2]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[fallen earth]]></category>
		<category><![CDATA[mmorpg]]></category>

		<guid isPermaLink="false">http://www.videogamedev.net/?p=69</guid>
		<description><![CDATA[After playing for a little, I am definitely fascinated about this Fallen Earth, an indie post-apocalyptic MMORPG. It is not because it looks good, or beacause it has kewl quests or because is really, really fun. I am playing it because it is different, EVE-ish,...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beyond the Backround Noise</title>
		<link>http://www.videogamedev.net/beyond-the-backround-noise</link>
		<comments>http://www.videogamedev.net/beyond-the-backround-noise#comments</comments>
		<pubDate>Tue, 02 Mar 2010 23:30:42 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Featured 1]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[anarchy online]]></category>
		<category><![CDATA[Dungeons and Dragons Online]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[fallen earth]]></category>
		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://www.videogamedev.net/?p=63</guid>
		<description><![CDATA[Although I haven&#8217;t had the chance to work for a MMO yet, I do have a pretty clear image on their evolution. Starting with MUDs and advancing through Ultima Online, DAOC and later Anarchy Online  and Eve Online (not Everquest), not mentioning the last 20-30...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Quick bucks</title>
		<link>http://www.videogamedev.net/quick-bucks</link>
		<comments>http://www.videogamedev.net/quick-bucks#comments</comments>
		<pubDate>Mon, 01 Mar 2010 07:03:41 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
				<category><![CDATA[Design Mood]]></category>
		<category><![CDATA[avalanche]]></category>
		<category><![CDATA[cristofer sundberg]]></category>
		<category><![CDATA[design mood]]></category>

		<guid isPermaLink="false">http://www.videogamedev.net/?p=60</guid>
		<description><![CDATA[I&#8217;ve been reading  about an this individual, the head of a big independent games company (Cristofer Sundberg, Avalanche), who said that publishers should learn one thing &#8211; there isn&#8217;t really a quick buck in the games industry &#8211; and he may be right. I mean,...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Avernum 6 available for Windows and Mac</title>
		<link>http://www.videogamedev.net/avernum-6-available-for-windows-and-mac</link>
		<comments>http://www.videogamedev.net/avernum-6-available-for-windows-and-mac#comments</comments>
		<pubDate>Sat, 27 Feb 2010 10:01:17 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[avernum]]></category>

		<guid isPermaLink="false">http://www.videogamedev.net/?p=49</guid>
		<description><![CDATA[Tasting from the dark &#8220;corporate&#8221; side of the game industry made me realize how much I appreciate independent developers. Avernum 6 is definitely one of those RPG&#8217;s made for &#8220;conaisseurs&#8221;, for people able to appriciate a huge world with cool stories that wait to be...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>New format</title>
		<link>http://www.videogamedev.net/new-format</link>
		<comments>http://www.videogamedev.net/new-format#comments</comments>
		<pubDate>Thu, 25 Feb 2010 21:33:26 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.videogamedev.net/?p=27</guid>
		<description><![CDATA[Because of some format problems, I had to abandon the Joomla based site and get back to a more easily manageable content manager. So here I am. For the moment, all user accounts from locke.bornplayer.com, my personal blog, were imported here and they are working....]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Hunt &#124; Time to shine for the video games press</title>
		<link>http://www.videogamedev.net/time-to-shine-for-the-video-games-press</link>
		<comments>http://www.videogamedev.net/time-to-shine-for-the-video-games-press#comments</comments>
		<pubDate>Thu, 25 Feb 2010 07:11:39 +0000</pubDate>
		<dc:creator>Lara</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured 1]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[the hunt]]></category>

		<guid isPermaLink="false">http://www.videogamedev.net/?p=20</guid>
		<description><![CDATA[It’s 9 PM and I just got back home from work. This is one of the good days – on Monday, I wrapped things up at 10 PM, and on Friday, midnight caught me at the office still. But I am doing something I love...]]></description>
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		<slash:comments>1</slash:comments>
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